Key to the area of Human Computer Interaction (HCI) is the nature of computer interaction itself. Given the most common and often preferred form of human communication is face to face, it is perhaps surprising how little published research has been done on providing an emotionally engaging and effective HCI that uses a digital representation of a real human face. Yet this area is primed to expand extremely rapidly in adoption in coming years, with cognitive conversational agents and this could change the way we interact with computers.
This project aims to help who need to significantly improve their balance to avoid falls. This is important for aging-in-place, especially for people with conditions with a high risk of falls and mobility impairment. This includes other neurological conditions such as multiple sclerosis, Parkinson’s Disease, dementia and spinal cord injury, musculoskeletal conditions such as hip […]
Virtual reality (VR) exergames have the potential to be a fun way to get exercise. People have different preferences and responses when it comes to both exercising and playing games, meaning that there are potential benefits from creating a user model for exergaming.
Exercise is important for health and well-being. Exergames on modern gaming consoles have demonstrated potential to address this problem, by helping people stay motivated, which subsequently benefited their health.
This research project aims to extract a model of the different facets of collocated groups learning at the tabletop in order to create a framework, which can afford personalised and adapted support to their collaborative activity in collocated settings by encouraging collaboration and providing the resources, required to complete the group task.