We identify a number of open issues that are currently present in the intersection of three fields: tabletops in education from a Computer Supported Collaborative Learning (CSCL) perspective, Educational Data Mining and analytics (EDM), and research on interactive tabletop applications from a Human-Computer Interaction perspective (HCI). The intersection of these fields raises a challenging question: How can interaction data be automatically exploited to inform teachers and enhance their awareness of student’s collaborative activity using interactive tabletops?
The main objective of this project is to provide a novel approach to design, implement and evaluate the conceptual and technological infrastructure that captures student’s activity at interactive tabletops and analyses these data through Interaction Data Analytics techniques to provide support to teachers by enhancing their awareness of student’s collaboration.
We perform this in three steps: the exploration of the feasibility of the approach, the construction of a novel solution and the execution of the conceptual proposal both under controlled conditions and in the wild. A total of eight datasets were analysed for the studies that are described in this thesis.
The contribution of this project that is most strongly associated with the real practice is the implementation of a solution for an authentic classroom using multiple interactive tabletops. This classroom environment offers a number of functionalities for the teacher to orchestrate the script of the classroom session and look at live-visualisations of the on-task progress of each small-group produced from the data captured by our enriched tabletop environments. This approach can help teachers decide which group to attend next. The analysis also includes the discovery of trends in students interactions that can make visible aspects of collaborative work that may not be easily seen without the use of such technology.
Our work has pioneered in a number of areas including the application of data mining techniques to study collaboration at the tabletop, a plug-in solution to add user-identification to a regular tabletop using a depth sensor and the first multi-tabletop classroom used to run authentic collaborative activities associated with the curricula.
- A teacher, a classroom and four interactive tabletops
“What will the classroom of the future look like? What will happen with teachers? What will be the role of technology? Some researchers of the Computer-Human Adapted Interaction (CHAI) group, at The University of Sydney, believe that the proliferation of new technologies, the central role of teachers and a
- The classroom, but not as we know it: technology to revolutionise schools
It’s the kind of futuristic technology familiar from sci-fi films, but touch screen tables, robot study buddies and 3D virtual learning environments could soon feature in the classroom. The high-tech developments were highlighted at the International Conference of the Learning Sciences at the University of Sydney, which focused on
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