Let’s Dance: How to Build a User Model for Dance Students Using Wearable Technology

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keywords = {Activity Tracker, Adaptive Hypertext , Adherence, affective computing, algorithms , Assessment , assessment and feedback, autograding system, automated feedback, automatic feedback, automatic feedback, avatars, awareness, bloom, Brainstorming, causality, Classroom, clustering, Clustering student behaviour, cognition, cognitive walkthrough, Collaborative learning tools, collocated collaboration, collocated collaboration, commit likelihood, communication, computer science, convergence, course content, creativity, curriculum, curriculum, daily adherence, dance education, dance education, dance education, dashboard, Data Accuracy, data dependencies, Data Mining, Data Mining, Design, digital humans, EDM, EDM, EDM, EDM, educational data mining, educational data mining, Electricity load forecasting, ergonomics, Exergame, exergames, exergames, exergames, exergames, Exertion, explicit causality, facial simulation, FACS, Fitbit, geo-replication, gestural interaction, gestural 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